/// <summary> /// Get a value from a field in a script and save this value on a hero kit object. /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionFieldA">Action field.</param> /// <param name="actionFieldB">Action field.</param> /// <param name="script">The script.</param> public static void BuildFieldB(string title, HeroActionParams actionParams, HeroActionField actionFieldA, HeroActionField actionFieldB, MonoScript script) { // create the fields FieldInfoFieldData data = CreateFieldData(title, actionFieldA, actionParams.heroObject); //----------------------------------------- // Display this title above the field //----------------------------------------- if (data.title != "") { SimpleLayout.Label(data.title); } //----------------------------------------- // Get the list you want to work with. //----------------------------------------- FieldInfo[] fields = GetFields(script); data = BuildItemFieldList(data, fields); if (fields != null && fields.Length != 0 && data.fieldID > 0) { FieldInfo field = fields[data.fieldID - 1]; SetFieldOnHero(field, actionParams, actionFieldB); } //----------------------------------------- // assign values back to hero object fields //----------------------------------------- actionFieldA.ints[0] = data.fieldID; }
// -------------------------------------------------------------- // Initialize Action Field // -------------------------------------------------------------- /// <summary> /// Create the subfields that we need for this action field. /// </summary> /// <param name="title">The title of the action.</param> /// <param name="actionField">The action field.</param> /// <param name="heroObject">The hero object that contains this action field.</param> /// <returns>The data for this action field.</returns> private static FieldInfoFieldData CreateFieldData(string title, HeroActionField actionField, HeroObject heroObject) { FieldInfoFieldData data = new FieldInfoFieldData(); data.Init(ref actionField); data.title = title; data.fieldID = actionField.ints[0]; data.startID = actionField.ints[1]; data.endID = actionField.ints[2]; return(data); }
/// <summary> /// Create a drop-down list of script fields in the action field. /// </summary> /// <param name="data">Current data for this action field.</param> /// <param name="items">A list of script fields.</param> /// <returns>The data for this action field.</returns> private static FieldInfoFieldData BuildItemFieldList(FieldInfoFieldData data, FieldInfo[] items) { // there are no fields in the script. if (items.Length == 0) { data.fieldID = 0; } // everything looks okay. draw list. else { // if we are referencing a field that no longer exists, reset field. if (items.Length < data.fieldID) { data.fieldID = 0; } // draw the list data.fieldID = HeroField.FieldInfoListField.SetValues(items, data.fieldID, 0); } return(data); }