示例#1
0
 /// <summary>
 /// Apply forces to bodies.
 /// </summary>
 /// <param name="bodies">The list of bodies to which forces will be applied.</param>
 public void Generate(IList <RigidBody> bodies)
 {
     if (_isEnabled)
     {
         Vector3 worldTorque;
         Vector3.Transform(ref _torque, ref _body.World.Orientation, out worldTorque);
         _body.ApplyTorque(ref worldTorque);
     }
 }