private void OnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs) { using (var reg = new BalloonRegistrySettings()) { reg.GameMode = GameMode; reg.GameStartEnd = GameStartEnd; reg.GameTurns = GameTurns; } }
private void OnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs) { using (var reg = new BalloonRegistrySettings()) { reg.GameMode = GameMode; reg.GameStartEnd = GameStartEnd; reg.GameTurns = GameTurns; } }
public BalloonSettings() { _balloonTypes.Add(BalloonTypes.GameMode, x => x.GameMode); _balloonTypes.Add(BalloonTypes.GameTurns, x => x.GameTurns); _balloonTypes.Add(BalloonTypes.GameStartEnd, x => x.GameStartEnd); using (var reg = new BalloonRegistrySettings()) { GameMode = reg.GameMode; GameStartEnd = reg.GameStartEnd; GameTurns = reg.GameTurns; } PropertyChanged += OnPropertyChanged; }
public BalloonSettings() { _balloonTypes.Add(BalloonTypes.GameMode, x => x.GameMode); _balloonTypes.Add(BalloonTypes.GameTurns, x => x.GameTurns); _balloonTypes.Add(BalloonTypes.GameStartEnd, x => x.GameStartEnd); using (var reg = new BalloonRegistrySettings()) { GameMode = reg.GameMode; GameStartEnd = reg.GameStartEnd; GameTurns = reg.GameTurns; } PropertyChanged += OnPropertyChanged; }