Exemplo n.º 1
0
 private void OnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
 {
     using (var reg = new BalloonRegistrySettings())
     {
         reg.GameMode     = GameMode;
         reg.GameStartEnd = GameStartEnd;
         reg.GameTurns    = GameTurns;
     }
 }
 private void OnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
 {
     using (var reg = new BalloonRegistrySettings())
     {
         reg.GameMode = GameMode;
         reg.GameStartEnd = GameStartEnd;
         reg.GameTurns = GameTurns;
     }
 }
Exemplo n.º 3
0
        public BalloonSettings()
        {
            _balloonTypes.Add(BalloonTypes.GameMode, x => x.GameMode);
            _balloonTypes.Add(BalloonTypes.GameTurns, x => x.GameTurns);
            _balloonTypes.Add(BalloonTypes.GameStartEnd, x => x.GameStartEnd);

            using (var reg = new BalloonRegistrySettings())
            {
                GameMode     = reg.GameMode;
                GameStartEnd = reg.GameStartEnd;
                GameTurns    = reg.GameTurns;
            }

            PropertyChanged += OnPropertyChanged;
        }
        public BalloonSettings()
        {
            _balloonTypes.Add(BalloonTypes.GameMode, x => x.GameMode);
            _balloonTypes.Add(BalloonTypes.GameTurns, x => x.GameTurns);
            _balloonTypes.Add(BalloonTypes.GameStartEnd, x => x.GameStartEnd);

            using (var reg = new BalloonRegistrySettings())
            {
                GameMode = reg.GameMode;
                GameStartEnd = reg.GameStartEnd;
                GameTurns = reg.GameTurns;
            }

            PropertyChanged += OnPropertyChanged;
        }