/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { MediaPlayer.Volume = ((float)Setting.MusicVolume) / 100f; SoundEffect.MasterVolume = ((float)Setting.SoundVolume) / 100f; // TODO: Add your initialization logic here _sceneManager = new SceneManager(this, "OP"); _sceneManager.Start(); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // MediaPlayer.Volume = ((float)SettingParameters.MusicVolume) / 100f; // SoundEffect.MasterVolume = ((float)SettingParameters.SoundVolume) / 100f; // MediaPlayer.IsRepeating = true; // TODO: Add your initialization logic here _sceneManager = new SceneManager(this, "OP"); _sceneManager.Start(); GameState.Initialize(); base.Initialize(); _logo = Content.Load<Texture2D>("logo"); }