/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     MediaPlayer.Volume = ((float)Setting.MusicVolume) / 100f;
     SoundEffect.MasterVolume = ((float)Setting.SoundVolume) / 100f;
     // TODO: Add your initialization logic here
     _sceneManager = new SceneManager(this, "OP");
     _sceneManager.Start();
     base.Initialize();
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // MediaPlayer.Volume = ((float)SettingParameters.MusicVolume) / 100f;
            // SoundEffect.MasterVolume = ((float)SettingParameters.SoundVolume) / 100f;
            // MediaPlayer.IsRepeating = true;
            // TODO: Add your initialization logic here
            _sceneManager = new SceneManager(this, "OP");
            _sceneManager.Start();

            GameState.Initialize();

            base.Initialize();
            _logo = Content.Load<Texture2D>("logo");
        }