private void ContinueStateMachineSetup() { mZoneManager = new ZoneIdManager(); mSessionManager = new SessionManager(); mUsersManager = new UsersManager(this); mServerObjectRepository = new ServerObjectRepository(this); mDistributedObjectIdManager = new DistributedObjectIdManager(); mServerEngine = new ServerEngine(mSessionManager, mServerObjectRepository, SendMessageToReflector); mConnectionHandler = new ConnectionHandler(this); // Extensions mRoomManager = new RoomManager(this); mFashionMinigameServer = new FashionMinigameServer(this); mFriendsManager = new FriendsManager(this); mFriendsManager.mFacebookFriendsReceivedEvent += mFashionMinigameServer.FacebookFriendsReady; mAvatarManager = new AvatarManager(this); mPaymentItemsManager = new PaymentItemsManager(this); mEscrowManager = new EscrowManager(this); mServerProcessingLoop.AddServerLoopWorker(RemoteCallToService.CallToServiceCallbackManager); mAdminManager = new AdminManager(this); // This needs to be called to instantiate the instance of TextFilter TextFilter tf = TextFilter.Instance; //this should be the last thing we create in our startup sequence!! the server message processor kicks off a loop to process incoming messages mServerMessageProcessor = new ServerMessageProcessor(this); mServerProcessingLoop.AddServerLoopWorker(mServerMessageProcessor.ServerReflector); }
public AvatarManager(ServerStateMachine serverStateMachine) { mServerStateMachine = serverStateMachine; mServerObjectRepository = serverStateMachine.ServerObjectRepository; mServerEngine = serverStateMachine.ServerEngine; mServerAssetRepository = serverStateMachine.ServerAssetRepository; mDistributedObjectIdManager = serverStateMachine.DistributedObjectIdManager; }
public ServerDistributedRoom(ServerObjectRepository serverObjectRepository, AccountId roomOwnerAccountId, string roomName, RoomType roomType, RoomId roomId, PrivacyLevel privacyLevel, DistributedObjectId doId, XmlNode itemIdXml) : base(serverObjectRepository, doId) { mRoomPopulation = new List <Guid>(); mRoomName = roomName; mRoomType = roomType; mRoomId = roomId; mObjectType = DistributedObjectTypes.Room; mPrivacyLevel = privacyLevel; mObjectData.Add(mObjectType); //0 mObjectData.Add("mock path"); mObjectData.Add(mRoomType); mObjectData.Add(itemIdXml.OuterXml); mObjectData.Add(mPrivacyLevel); mObjectData.Add(mRoomName); //5 mObjectData.Add(mRoomPopulation.Count); mObjectData.Add(mRoomId); mObjectData.Add(roomOwnerAccountId); }
public ServerEngine(SessionManager sessionManager, ServerObjectRepository serverObjectRepository, Hangout.Shared.Action <Message, List <Guid> > sendMessageToReflectorCallback) { mSessionManager = sessionManager; mServerObjectRepository = serverObjectRepository; mSendMessageToReflectorCallback = sendMessageToReflectorCallback; }
public ServerDistributedAvatar(DistributedObjectId doId, AvatarId avatarId, Guid localSessionId, string nickname, XmlDocument itemIdXml, ServerAccount serverAccount, ServerObjectRepository serverObjectRepository, ServerAssetRepository serverAssetRepository) : base(serverObjectRepository, doId) { mCurrentTelemetryData = new List <object>(); mObjectType = DistributedObjectTypes.Avatar; mAvatarId = avatarId; mAvatarName = nickname; mServerAccount = serverAccount; mServerAssetRepository = serverAssetRepository; mObjectData.Add(mObjectType); mObjectData.Add("Avatar/Avatar Rig"); //UNCOMMENT THIS TO SEE WHICH SESSION THIS AVATAR BELONGS TO //Console.Write("creating server distributed avatar data with session id: " + localSessionId); mObjectData.Add(localSessionId); mObjectData.Add(itemIdXml.InnerXml); mObjectData.Add(mAvatarName); }
public ServerDistributedObject(ServerObjectRepository serverObjectRepository, DistributedObjectId doId) : base(doId) { mServerObjectRepository = serverObjectRepository; }
public ServerDistributedGreenScreenRoom(ServerObjectRepository serverObjectRepository, ServerAssetRepository serverAssetRepository, AccountId roomOwnerAccountId /*ServerAccount roomOwnerAccount*/, string roomName, RoomId roomId, PrivacyLevel privacyLevel, DistributedObjectId doId, XmlNode itemIdXml) : base(serverObjectRepository, roomOwnerAccountId, roomName, RoomType.GreenScreenRoom, roomId, privacyLevel, doId, itemIdXml) { mServerAssetRepository = serverAssetRepository; ParseItemsFromXml(itemIdXml); }
public ServerDistributedMiniGameRoom(ServerObjectRepository serverObjectRepository, AccountId roomOwnerAccountId /*ServerAccount roomOwnerAccount*/, string roomName, RoomId roomId, PrivacyLevel privacyLevel, DistributedObjectId doId, XmlNode itemIdXml) : base(serverObjectRepository, roomOwnerAccountId, roomName, RoomType.MiniGameRoom, roomId, privacyLevel, doId, itemIdXml) { }