public static void HandlePacketRespawn(Client client, RespawnPacket packet) { client.Owner.HandleRespawn(); }
private void OnRespawn(RespawnPacket p) { if (Respawn != null) Respawn.Invoke(this, new PacketEventArgs<RespawnPacket>(p)); }
public static void ReadRespawn(Client client, PacketReader reader) { RespawnPacket rp = new RespawnPacket(); rp.Read(reader); if (!reader.Failed) Client.HandlePacketRespawn(client, rp); }