public void InjectDds(Bitmap bitmap, int imageIndex, Stream ddsStream)
        {
            // Deserialize the old definition
            var resourceContext = new ResourceSerializationContext(bitmap.Resources[imageIndex].Resource);
            var definition = TagDeserializer.Deserialize<BitmapTextureResourceDefinition>(resourceContext);
            if (definition.Texture == null || definition.Texture.Definition == null)
                throw new ArgumentException("Invalid bitmap definition");
            var texture = definition.Texture.Definition;

            // Read the DDS header and modify the definition to match
            var dds = DdsHeader.Read(ddsStream);
            var dataSize = (int)(ddsStream.Length - ddsStream.Position);
            texture.Data = new ResourceDataReference(dataSize, new ResourceAddress(ResourceAddressType.Resource, 0));
            texture.Width = (short)dds.Width;
            texture.Height = (short)dds.Height;
            texture.Depth = (sbyte)Math.Max(1, dds.Depth);
            texture.Levels = (sbyte)Math.Max(1, dds.MipMapCount);
            texture.Type = BitmapDdsFormatDetection.DetectType(dds);
            texture.D3DFormatUnused = (int)((dds.D3D10Format != DxgiFormat.Bc5UNorm) ? dds.FourCc : DdsFourCc.FromString("ATI2"));
            texture.Format = BitmapDdsFormatDetection.DetectFormat(dds);

            // Set flags based on the format
            switch (definition.Texture.Definition.Format)
            {
                case BitmapFormat.Dxt1:
                case BitmapFormat.Dxt3:
                case BitmapFormat.Dxt5:
                case BitmapFormat.Dxn:
                    definition.Texture.Definition.Flags = BitmapFlags.Compressed;
                    break;
                default:
                    definition.Texture.Definition.Flags = BitmapFlags.None;
                    break;
            }

            // Inject the resource data
            _resourceManager.Replace(bitmap.Resources[imageIndex].Resource, ddsStream);

            // Serialize the new resource definition
            TagSerializer.Serialize(resourceContext, definition);

            // Modify the image data in the bitmap tag to match the definition
            var imageData = bitmap.Images[imageIndex];
            imageData.Width = texture.Width;
            imageData.Height = texture.Height;
            imageData.Depth = texture.Depth;
            imageData.Type = texture.Type;
            imageData.Format = texture.Format;
            imageData.Flags = texture.Flags;
            imageData.MipmapCount = (sbyte)(texture.Levels - 1);
            imageData.DataOffset = texture.Data.Address.Offset;
            imageData.DataSize = texture.Data.Size;
        }
        public BitmImportCommand(FileInfo fileInfo, TagCache cache, HaloTag tag, Bitmap bitmap)
            : base(CommandFlags.None,

			"import",
			"Import an image from a DDS file",

			"import <image index> <path>",

			"The image index must be in hexadecimal.\n" +
			"No conversion will be done on the data in the DDS file.\n" +
			"The pixel format must be supported by the game.")
        {
            _fileInfo = fileInfo;
            _cache = cache;
            _tag = tag;
            _bitmap = bitmap;
        }
        public void ExtractDds(Bitmap bitmap, int imageIndex, Stream outStream)
        {
            // TODO: Make sure 3D textures and cube maps work

            // Deserialize the resource definition and verify it
            var resource = bitmap.Resources[imageIndex];
            var resourceContext = new ResourceSerializationContext(resource.Resource);
            var definition = TagDeserializer.Deserialize<BitmapTextureResourceDefinition>(resourceContext);
            if (definition.Texture == null || definition.Texture.Definition == null)
                throw new ArgumentException("Invalid bitmap definition");
            var dataReference = definition.Texture.Definition.Data;
            if (dataReference.Address.Type != ResourceAddressType.Resource)
                throw new InvalidOperationException("Invalid resource data address");

            var header = CreateDdsHeader(definition);
            var resourceDataStream = new MemoryStream();
            _resourceManager.Extract(resource.Resource, resourceDataStream);
            header.WriteTo(outStream);
            resourceDataStream.Position = dataReference.Address.Offset;
            StreamUtil.Copy(resourceDataStream, outStream, dataReference.Size);
        }
 public static CommandContext Create(CommandContext parent, FileInfo fileInfo, TagCache cache, HaloTag tag, Bitmap bitmap)
 {
     var context = new CommandContext(parent, string.Format("{0:X8}.bitm", tag.Index));
     context.AddCommand(new BitmImportCommand(fileInfo, cache, tag, bitmap));
     return context;
 }