public void InjectDds(Bitmap bitmap, int imageIndex, Stream ddsStream) { // Deserialize the old definition var resourceContext = new ResourceSerializationContext(bitmap.Resources[imageIndex].Resource); var definition = TagDeserializer.Deserialize<BitmapTextureResourceDefinition>(resourceContext); if (definition.Texture == null || definition.Texture.Definition == null) throw new ArgumentException("Invalid bitmap definition"); var texture = definition.Texture.Definition; // Read the DDS header and modify the definition to match var dds = DdsHeader.Read(ddsStream); var dataSize = (int)(ddsStream.Length - ddsStream.Position); texture.Data = new ResourceDataReference(dataSize, new ResourceAddress(ResourceAddressType.Resource, 0)); texture.Width = (short)dds.Width; texture.Height = (short)dds.Height; texture.Depth = (sbyte)Math.Max(1, dds.Depth); texture.Levels = (sbyte)Math.Max(1, dds.MipMapCount); texture.Type = BitmapDdsFormatDetection.DetectType(dds); texture.D3DFormatUnused = (int)((dds.D3D10Format != DxgiFormat.Bc5UNorm) ? dds.FourCc : DdsFourCc.FromString("ATI2")); texture.Format = BitmapDdsFormatDetection.DetectFormat(dds); // Set flags based on the format switch (definition.Texture.Definition.Format) { case BitmapFormat.Dxt1: case BitmapFormat.Dxt3: case BitmapFormat.Dxt5: case BitmapFormat.Dxn: definition.Texture.Definition.Flags = BitmapFlags.Compressed; break; default: definition.Texture.Definition.Flags = BitmapFlags.None; break; } // Inject the resource data _resourceManager.Replace(bitmap.Resources[imageIndex].Resource, ddsStream); // Serialize the new resource definition TagSerializer.Serialize(resourceContext, definition); // Modify the image data in the bitmap tag to match the definition var imageData = bitmap.Images[imageIndex]; imageData.Width = texture.Width; imageData.Height = texture.Height; imageData.Depth = texture.Depth; imageData.Type = texture.Type; imageData.Format = texture.Format; imageData.Flags = texture.Flags; imageData.MipmapCount = (sbyte)(texture.Levels - 1); imageData.DataOffset = texture.Data.Address.Offset; imageData.DataSize = texture.Data.Size; }
public BitmImportCommand(FileInfo fileInfo, TagCache cache, HaloTag tag, Bitmap bitmap) : base(CommandFlags.None, "import", "Import an image from a DDS file", "import <image index> <path>", "The image index must be in hexadecimal.\n" + "No conversion will be done on the data in the DDS file.\n" + "The pixel format must be supported by the game.") { _fileInfo = fileInfo; _cache = cache; _tag = tag; _bitmap = bitmap; }
public void ExtractDds(Bitmap bitmap, int imageIndex, Stream outStream) { // TODO: Make sure 3D textures and cube maps work // Deserialize the resource definition and verify it var resource = bitmap.Resources[imageIndex]; var resourceContext = new ResourceSerializationContext(resource.Resource); var definition = TagDeserializer.Deserialize<BitmapTextureResourceDefinition>(resourceContext); if (definition.Texture == null || definition.Texture.Definition == null) throw new ArgumentException("Invalid bitmap definition"); var dataReference = definition.Texture.Definition.Data; if (dataReference.Address.Type != ResourceAddressType.Resource) throw new InvalidOperationException("Invalid resource data address"); var header = CreateDdsHeader(definition); var resourceDataStream = new MemoryStream(); _resourceManager.Extract(resource.Resource, resourceDataStream); header.WriteTo(outStream); resourceDataStream.Position = dataReference.Address.Offset; StreamUtil.Copy(resourceDataStream, outStream, dataReference.Size); }
public static CommandContext Create(CommandContext parent, FileInfo fileInfo, TagCache cache, HaloTag tag, Bitmap bitmap) { var context = new CommandContext(parent, string.Format("{0:X8}.bitm", tag.Index)); context.AddCommand(new BitmImportCommand(fileInfo, cache, tag, bitmap)); return context; }