//For debugging private static void DisplayPoints(HashSet <MyVector2> points, AABB2 normalizingbox, float dMax) { foreach (MyVector2 p in points) { MyVector2 pUnNormalize = HelpMethods.UnNormalize(p, normalizingbox, dMax); Debug.DrawLine(pUnNormalize.ToVector3(), Vector3.zero, Color.blue, 3f); } }
//For debugging private static void DisplayPoints(HashSet <MyVector2> points, Normalizer2 normalizer) { foreach (MyVector2 p in points) { MyVector2 pUnNormalize = normalizer.UnNormalize(p); Debug.DrawLine(pUnNormalize.ToVector3(), UnityEngine.Vector3.zero, Color.blue, 3f); } }