//For debugging
        private static void DisplayPoints(HashSet <MyVector2> points, AABB2 normalizingbox, float dMax)
        {
            foreach (MyVector2 p in points)
            {
                MyVector2 pUnNormalize = HelpMethods.UnNormalize(p, normalizingbox, dMax);

                Debug.DrawLine(pUnNormalize.ToVector3(), Vector3.zero, Color.blue, 3f);
            }
        }
        //For debugging
        private static void DisplayPoints(HashSet <MyVector2> points, Normalizer2 normalizer)
        {
            foreach (MyVector2 p in points)
            {
                MyVector2 pUnNormalize = normalizer.UnNormalize(p);

                Debug.DrawLine(pUnNormalize.ToVector3(), UnityEngine.Vector3.zero, Color.blue, 3f);
            }
        }