static void Android_Build() { AndroidEditorUtilities.PrepareBuild(); string path = AndroidEditorUtilities.GetBuildPath(true); AndroidEditorUtilities.BuildPlayer(path, BuildOptions.None); }
static void Android_BuildAndRun() { AndroidEditorUtilities.PrepareBuild(); string path = AndroidEditorUtilities.GetBuildPath(false); AndroidEditorUtilities.BuildPlayer(path, BuildOptions.AutoRunPlayer); }