static void Android_Build()
        {
            AndroidEditorUtilities.PrepareBuild();
            string path = AndroidEditorUtilities.GetBuildPath(true);

            AndroidEditorUtilities.BuildPlayer(path, BuildOptions.None);
        }
        static void Android_BuildAndRun()
        {
            AndroidEditorUtilities.PrepareBuild();
            string path = AndroidEditorUtilities.GetBuildPath(false);

            AndroidEditorUtilities.BuildPlayer(path, BuildOptions.AutoRunPlayer);
        }