public void AddCreature(HS_PlayerInstance player, HS_CreatureInstance ci) { List <HS_CreatureInstance> field = GetField(player); if (field.Count < MAX) { field.Add(ci); } }
public void Combat(HS_CreatureInstance attacker, HS_CreatureInstance defender) { attacker.CreatureStats.Health -= defender.CreatureStats.Power; defender.CreatureStats.Health -= attacker.CreatureStats.Power; }