示例#1
0
        public static void ShowTerminal()
        {
            var references = DataHolder.GUIReferences;

            references.MainPanel.gameObject.SetActive(true);

            GUIUtil.FocusOnInput();
        }
示例#2
0
 // Called by NGUI's UI Root
 private void OnClick()
 {
     GUIUtil.FocusOnInput();
 }