public PalmMuteBounds(PalmMute pm, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { palm_mute = pm; note = n; note_bounds = n_bounds; info = v_info; }
public VibratoBounds(Vibrato v, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { vibrato = v; note = n; note_bounds = n_bounds; info = v_info; }
public PinchHarmonicBounds(PinchHarmonic ph, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { pinch_harmonic = ph; note = n; note_bounds = n_bounds; info = v_info; }
public HOPOBounds(HOPO h, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { hopo = h; note = n; note_bounds = n_bounds; info = v_info; }
public void runFactory(StartingFactory fac, Part part) { reader = fac.Reader; info = fac.Info; info.Position.reset(); selected = createSelected(); converter = createMouseStateConverter(); selections = createCommandSelections(); executor = createExecutor(); tree = createTree(); handler = createHandler(); updater = createUpdater(); length_view = createLengthView(); delete_view = createDeleteView(); add_item_view = createAddItemView(); canvas_view = createCanvasView(); property_view = createPropertyView(); fret_view = createFretView(); select_view = createNoteSelectView(); time_sig_view = createBPMTimeSigView(); part_view = createPartMenuView(); visuals_view = createVisualsView(); scroll_view = createScollView(); main_view = createMainView(); initView(part); }
public TieBounds(Tie t, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { tie = t; note = n; note_bounds = n_bounds; info = v_info; }
public BendBounds(Bend b, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { bend = b; note = n; note_bounds = n_bounds; info = v_info; }
public SlideBounds(Slide s, Note n, IBounds n_bounds, VisualInfo v_info, IDelegate del) { slide = s; note = n; note_bounds = n_bounds; info = v_info; }
public BendDrawingStrategy(Bend b, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; bend = b; }
public PartDrawingStrategy(Part p, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; part = p; }
public TieDrawingStrategy(Tie t, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; tie = t; }
public HOPODrawingStrategy(HOPO h, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; hopo = h; }
public SlideDrawingStrategy(Slide s, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; slide = s; }
public VibratoDrawingStrategy(Vibrato v, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; vibrato = v; }
public PinchHarmonicDrawingStrategy(PinchHarmonic ph, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; pinch_harmonic = ph; }
public PalmMuteDrawingStrategy(PalmMute pm, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; palm_mute = pm; }
public MeasureDrawingStrategy(Measure m, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; measure = m; }
public NoteDrawingStrategy(Note n, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; note = n; }
public ChordBounds(Chord c, VisualInfo v_info, IDelegate del) { ChordBar = new ChordBar(c.Length.NoteType); ChordTuple = new ChordTuple(c.Length); BoundsDelegate = del; chord = c; info = v_info; }
public ChordDrawingStrategy(Chord c, ChordBar b, ChordTuple t, IBounds bounds, VisualInfo v_info, IDelegate del) { Bounds = bounds; DrawDelegate = del; info = v_info; chord = c; bar = b; tuple = t; }
public PropertyMenuView(PropertyMenuFactory fac, VisualInfo v_info) { factory = fac; Menu = null; Visible = Visibility.Collapsed; Selected = null; ref_click = null; Left = 0; Top = 0; info = v_info; }
public void runFactory(StartingFactory fac, Part part) { reader = fac.Reader; info = fac.Info; info.Position.reset(); tree = createTree(); canvas_view = createCanvasView(); visuals_view = createVisualsView(); scroll_view = createScrollView(); main_view = createMainView(); initView(part); }
public StaticGuiObjectFactory(VisualInfo v_info) { info = v_info; }
public GuiCommandExecutor(CommandExecutor ex, CommandSelections s, VisualInfo v_info) { executor = ex; selections = s; info = v_info; }
public static void updateBelowLineEffectBounds(IBounds effect_bounds, IBounds note_bounds, Note note, VisualInfo info) { int right = Math.Min(note_bounds.Right + info.Dimensions.getLength(note.Length.NoteType) + info.Dimensions.NoteWidth / 2, info.Dimensions.BarMargin + info.Dimensions.BarWidth + info.Position.CurrentLeft); effect_bounds.Left = note_bounds.Left + info.Dimensions.NoteWidth / 2; effect_bounds.Top = note_bounds.Bottom - info.Dimensions.StringHeight * 2 / 3; effect_bounds.Width = right - (note_bounds.Left + info.Dimensions.NoteWidth / 2); effect_bounds.Height = info.Dimensions.StringHeight; effect_bounds.Bar = note_bounds.Bar; }
public RestChordDrawingStrategy(Chord c, ChordBar b, ChordTuple t, IBounds bounds, VisualInfo v_info, IDelegate del) : base(c, b, t, bounds, v_info, del) { }
public static void updateBeforeNoteEffectBounds(IBounds effect_bounds, IBounds note_bounds, Note note, VisualInfo info) { effect_bounds.Left = note_bounds.Left - info.Dimensions.NoteWidth; effect_bounds.Top = note_bounds.Top; effect_bounds.Width = info.Dimensions.NoteWidth; effect_bounds.Height = note_bounds.Height; effect_bounds.Bar = note_bounds.Bar; }
public MeasureBounds(Measure m, VisualInfo v_info, IDelegate del) { BoundsDelegate = del; measure = m; info = v_info; }
public NoteBounds(Note n, VisualInfo v_info, IDelegate del) { BoundsDelegate = del; note = n; info = v_info; }
public DynamicGuiObjectFactory(VisualInfo v_info, GuiCommandExecutor ex) { info = v_info; executor = ex; }