public void AddToWorld(int area = 0) { _id = GAMEBOARD.AddAreaToMap(this, area); }
public void AddRoomToArea(int area) { _id = GAMEBOARD.AddAreaToMap(((Locale)this), area); } /*renamed for clarity*/
public Locale GetRoom() { return(GAMEBOARD.GetWorld()[this.GetMapId()][this.GetRoomId()]); }