示例#1
0
    void Update()
    {
        // The player is grounded if a linecast to the groundcheck position hits anything on the ground layer.
        RaycastHit2D hit = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));

        grounded = hit;

        // If the jump button is pressed and the player is grounded then the player should jump.
        if (Input.GetButtonDown("Jump") && grounded)
        {
            jump = true;
        }

        Gridlike.Grid grid = Gridlike.Grid.GetFirstGrid();

        if (grid != null)
        {
            int x;
            int y;

            grid.WorldToGrid(Camera.main.ScreenToWorldPoint(Input.mousePosition), out x, out y);

            if (Input.GetMouseButton(0))
            {
                grid.showOnSet = true;
                grid.SetId(x, y, 1);
            }
            else if (Input.GetMouseButton(1))
            {
                grid.Clear(x, y);
            }
        }
    }
示例#2
0
        public void Explosion(GSCharacter character, Vector2 position, int radius, int damage)
        {
            int x;
            int y;

            grid.WorldToGrid(position, out x, out y);

            for (int i = x - radius; i <= x + radius; i++)
            {
                for (int j = y - radius; j <= y + radius; j++)
                {
                    int dx = i - x;
                    int dy = j - y;

                    if (dx * dx + dy * dy <= radius * radius)
                    {
                        Damage(character, i, j, damage, grid.TileCenterInWorld(i, j));
                    }
                }
            }
        }