static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.TerrainCollider(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
protected override void GetDependencies(System.Collections.Generic.Dictionary <long, UnityEngine.Object> dependencies, object obj) { base.GetDependencies(dependencies, obj); if (obj == null) { return; } UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj; AddDependency(o.terrainData, dependencies); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj; terrainData = o.terrainData.GetMappedInstanceID(); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj; o.terrainData = (UnityEngine.TerrainData)objects.Get(terrainData); return(o); }
public static void Generate(UnityEngine.Vector3 terrainPosition, UnityEngine.TerrainData terrainData, UnityEngine.TerrainCollider collider, UnityEngine.Light[] lights, UnityEngine.Color ambient, System.Int32 shadowSamples, UnityEngine.Texture2D lightmap, UnityEngine.Texture2D shadowMap) { }