public HUDPauseMenuButton(HUDPauseButton owner, string buttonText, int buttonDepth, int buttonIndex, int totalButtonCount, Action buttonAction) { baseButton = owner; btnIndex = buttonIndex; btnCount = totalButtonCount; btnText = buttonText; btnAction = buttonAction; Depth = buttonDepth; RelativePosition = new FPoint(12, 12); Size = new FSize(0, 0); Alignment = owner.Alignment; }
public GDGameHUD(GDGameScreen scrn) : base(scrn, Textures.HUDFontRegular) { AddElement(btnPause = new HUDPauseButton()); AddElement(btnSpeed = new HUDSpeedBaseButton()); }