public HUDPauseMenuButton(HUDPauseButton owner, string buttonText, int buttonDepth, int buttonIndex, int totalButtonCount, Action buttonAction)
		{
			baseButton = owner;
			btnIndex = buttonIndex;
			btnCount = totalButtonCount;
			btnText = buttonText;
			btnAction = buttonAction;

			Depth = buttonDepth;

			RelativePosition = new FPoint(12, 12);
			Size = new FSize(0, 0);
			Alignment = owner.Alignment;
		}
Esempio n. 2
0
		public GDGameHUD(GDGameScreen scrn) : base(scrn, Textures.HUDFontRegular)
		{
			AddElement(btnPause = new HUDPauseButton());
			AddElement(btnSpeed = new HUDSpeedBaseButton());
		}