private void OnDestoryed() { _effectsManager.AddExplosion(_sprite.GetPosition()); _soundManager.PlaySound("explosion"); }
internal void OnCollision(Bullet bullet) { _dead = true; _effectsManager.AddExplosion(_sprite.GetPosition()); }
private void OnDestoryed() { _effectsManager.AddExplosion(_sprite.GetPosition()); _soundManager.PlaySound("explosion"); }
internal void OnCollision(Bullet bullet) { _dead = true; _effectsManager.AddExplosion(_sprite.GetPosition()); }