private void Button_Click_Scenario4(object sender, RoutedEventArgs e) { ScenarioChanging(); //BuiltInScenarios.LoadLowEarthOrbit(sim); BuiltInScenarios.LoadXBodiesCircularCluster(sim, 400, 2.0, Renderer.ColorScheme.GrayColors, GravitySim.BodyStartPosition.RandomDenseCenterCircularCluster); //BuiltInScenarios.LoadFourBodiesScenario(sim); }
private void Button_Click_Scenario3(object sender, RoutedEventArgs e) { ScenarioChanging(); //BuiltInScenarios.LoadXBodiesCircularCluster(sim, 500, 6.0, SimRenderer.ColorScheme.PastelColors, GravitySim.BodyStartPosition.RandomUniformDensityCircularCluster); BuiltInScenarios.LoadToyOrbitingBodiesScenario(sim); //BuiltInScenarios.LoadFiveBodiesScenario(sim, true); }
private void Button_Click_Scenario2(object sender, RoutedEventArgs e) { ScenarioChanging(); //BuiltInScenarios.LoadXRandomBodies(sim, 300, SimRenderer.ColorScheme.AllColors); BuiltInScenarios.LoadFiveBodiesScenario(sim, false); }
private void Button_Click_Scenario1(object sender, RoutedEventArgs e) { ScenarioChanging(); BuiltInScenarios.LoadNineBodiesScenario(sim); }