void Awake () { _introOverlay = GameObject.FindObjectOfType<IntroGuideOverlay>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); _engine = GameObject.FindObjectOfType<Engine>(); _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); }
void Awake () { _cam = GameObject.FindObjectOfType<CamPanAndZoom>(); _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); _levelInstantiator = GameObject.FindObjectOfType<LevelInstantiator>(); }
void Awake () { _levelManager = GameObject.FindObjectOfType<LevelManager>(); _engine = GameObject.FindObjectOfType<Engine>(); _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); }
void Awake () { _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); }