예제 #1
0
		void Awake ()
		{
			_introOverlay = GameObject.FindObjectOfType<IntroGuideOverlay>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_engine = GameObject.FindObjectOfType<Engine>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
		}
예제 #2
0
파일: Engine.cs 프로젝트: SteinLabs/Gravity
		void Awake ()
		{
			_cam = GameObject.FindObjectOfType<CamPanAndZoom>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
			_levelInstantiator = GameObject.FindObjectOfType<LevelInstantiator>();
		}
예제 #3
0
		void Awake ()
		{
			_levelManager = GameObject.FindObjectOfType<LevelManager>();
			_engine = GameObject.FindObjectOfType<Engine>();
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
		}
예제 #4
0
        void Awake ()
		{
			_gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>();
			_gameManager = GameObject.FindObjectOfType<GameManager>();
		}