protected override void Dispose(bool disposing) { if (disposing) { vertexes.Dispose(); } }
protected override void Dispose(bool disposing) { if (disposing) { texture.Dispose(); vertexes.Dispose(); coordinates.Dispose(); } }
protected override void Dispose(bool disposing) { if (disposing) { vertexes.Dispose(); coordinates.Dispose(); sprite.Dispose(); bumpmap.Dispose(); } GlHelper.GlDeleteTextures(LastRefresh, new int[] { normalization_cube_map }); }