//TODO: store the sheetId and worksheet in the spreadsheet so dont have to pass these through internal void UpdateCellValue(string sheetID, string worksheet, string value, UnityAction callback = null) { this.value = value; List <string> list = new List <string>(); list.Add(value); SpreadsheetManager.Write(new GSTU_Search(sheetID, worksheet, CellRef()), new ValueRange(list), callback); }
public void Send(string spreadsheetId, string worksheet, UnityAction callback) { SpreadsheetManager.WriteBatch(new GSTU_Search(spreadsheetId, worksheet), this, callback); }