Пример #1
0
        //TODO: store the sheetId and worksheet in the spreadsheet so dont have to pass these through
        internal void UpdateCellValue(string sheetID, string worksheet, string value, UnityAction callback = null)
        {
            this.value = value;
            List <string> list = new List <string>();

            list.Add(value);
            SpreadsheetManager.Write(new GSTU_Search(sheetID, worksheet, CellRef()), new ValueRange(list), callback);
        }
Пример #2
0
 public void Send(string spreadsheetId, string worksheet, UnityAction callback)
 {
     SpreadsheetManager.WriteBatch(new GSTU_Search(spreadsheetId, worksheet), this, callback);
 }