internal void FetchForPlayer(Action <FetchForPlayerResponse> callback) { Misc.CheckNotNull(callback); C.StatsManager_FetchForPlayer(mServices.AsHandle(), Types.DataSource.CACHE_OR_NETWORK, InternalFetchForPlayerCallback, Callbacks.ToIntPtr <FetchForPlayerResponse>(callback, FetchForPlayerResponse.FromPointer)); }
protected override void CallDispose(HandleRef selfPointer) { C.StatsManager_FetchForPlayerResponse_Dispose(selfPointer); }
internal NativePlayerStats PlayerStats() { IntPtr p = C.StatsManager_FetchForPlayerResponse_GetData(SelfPtr()); return(new NativePlayerStats(p)); }
internal CommonErrorStatus.ResponseStatus Status() { return(C.StatsManager_FetchForPlayerResponse_GetStatus(SelfPtr())); }