internal IEnumerable <MultiplayerParticipant> Participants() { return(PInvokeUtilities.ToEnumerable( C.RealTimeRoom_Participants_Length(SelfPtr()), (index) => new MultiplayerParticipant( C.RealTimeRoom_Participants_GetElement(SelfPtr(), index)))); }
internal uint ParticipantCount() { return(C.RealTimeRoom_Participants_Length(SelfPtr()).ToUInt32()); }