public override MovableGameObject CreateRogueMovableKiller(PointF p, float size = 1.0f) { RogueMovableKiller rmk = new RogueMovableKiller(p, size); AddGameObject(rmk); return(rmk); }
public override MovableGameObject CreateRogueMovableKiller(PointF p, float size = 1.0f) { RogueMovableKiller rmk = new RogueMovableKiller(p, size); AddGameObject(rmk); return rmk; }