private void ParseTiles() { Tiles = new Tale[m_width, m_height]; for (int j = 0; j < m_height; j++) { for (int i = 0; i < m_width; i++) { if (m_array[i + j * m_width] == 1) { Tiles[i, j] = new Tale() { IsObstacle = true, }; } else { Tiles[i, j] = new Tale() { IsObstacle = false, Objects = new List <MyStaticObject>(), }; } if (m_array[i + j * m_width] == A) { this.PlaceAgentTo(i, j); } } } if (Agent == null) { Console.WriteLine("Warning: no agent found in the map, placing it to [0,0]"); this.PlaceAgentTo(0, 0); } }
// resolve colisions private bool CanMakeStepTo(int toX, int toY, Tale[,] tales, float myWeight) { if (tales[toX, toY].IsObstacle) { return false; } // empty tale with no objects if (tales[toX, toY].Objects.Count == 0) return true; // some of objects is heavier than the agent for (int i = 0; i < tales[toX, toY].Objects.Count; i++) { if (tales[toX, toY].Objects[i].GetWeight() >= myWeight) return false; } return true; }
protected bool ResolveNavigation( MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action) { int2 pos = agent.GetPosition(); if (action == AGENT_ACTIONS.UP && pos.y < w.GetHeight() - 1) { if (CanMakeStepTo(pos.x, pos.y + 1, tales, agent.GetWeight())) { agent.MoveUp(); return true; } } else if (action == AGENT_ACTIONS.DOWN && agent.GetPosition().y > 0) { if (CanMakeStepTo(pos.x, pos.y - 1, tales, agent.GetWeight())) { agent.MoveDown(); return true; } } else if (action == AGENT_ACTIONS.LEFT && agent.GetPosition().x > 0) { if (CanMakeStepTo(pos.x - 1, pos.y, tales, agent.GetWeight())) { agent.MoveLeft(); return true; } } else if (action == AGENT_ACTIONS.RIGHT && agent.GetPosition().x < w.GetWidth() - 1) { if (CanMakeStepTo(pos.x + 1, pos.y, tales, agent.GetWeight())) { agent.MoveRight(); return true; } } return false; }
protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action) { bool result = false; Tale t; if (action == AGENT_ACTIONS.BASIC) { t = tales[agent.GetPosition().x, agent.GetPosition().y]; for (int i = 0; i < t.Objects.Count; i++) { if (t.Objects[i] is TwoStateObjectControl) { if (t.Objects[i] is DoorControl) { if (!pars.ForceDoorSwitches) { ((DoorControl)t.Objects[i]).applyPressAction(); result = true; } } else if (t.Objects[i] is LightsControl) { if (!pars.ForceLightSwitches) { ((LightsControl)t.Objects[i]).applyPressAction(); result = true; } } else { ((TwoStateObjectControl)t.Objects[i]).applyPressAction(); result = true; } } } } if (pars.ForceDoorSwitches || pars.ForceLightSwitches) { for (int i = 0; i < tales.GetLength(0); i++) { for (int j = 0; j < tales.GetLength(1); j++) { t = tales[i, j]; if (t.Objects != null) { for (int k = 0; k < t.Objects.Count; k++) { if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches) { DoorControl dc = (DoorControl)t.Objects[k]; if (dc.IsOn() != pars.ForceDoorSwitchesState) { dc.applyPressAction(); } } else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches) { LightsControl lc = (LightsControl)t.Objects[k]; if (lc.IsOn() != pars.ForceLightSwitchesState) { lc.applyPressAction(); } } } } } } } return result; }
private void ParseTiles() { Tiles = new Tale[m_width, m_height]; for (int j = 0; j < m_height; j++) { for (int i = 0; i < m_width; i++) { if (m_array[i + j * m_width] == 1) { Tiles[i, j] = new Tale() { IsObstacle = true, }; } else { Tiles[i, j] = new Tale() { IsObstacle = false, Objects = new List<MyStaticObject>(), }; } if (m_array[i + j * m_width] == A) { this.PlaceAgentTo(i, j); } } } if (Agent == null) { Console.WriteLine("Warning: no agent found in the map, placing it to [0,0]"); this.PlaceAgentTo(0, 0); } }