public override void OnUpdate(CoreConsole console) { if (console.KeyPressed(ConsoleKey.D2)) { console.ActiveWindow = ChildWindows[0]; } }
public void Update(CoreConsole console) { if (console.KeyPressed(ConsoleKey.Escape) && Parent != null) { console.ActiveWindow = Parent; return; } OnUpdate(console); }
public override void OnUpdate(CoreConsole console) { if (console.KeyPressed(ConsoleKey.D2)) { } else if (console.KeyPressed(ConsoleKey.Spacebar)) { _character.TotalXp += _character.LevelProgress.Level * 10; VisibleFrame = CreateFrame(this); } }
public void Update(CoreConsole engine) { if (_lastCheck == default) { _lastCheck = DateTime.Now; } if (DateTime.Now - _lastCheck > Speed) { _lastCheck = _lastCheck.Add(Speed); if (_animationIndex + 1 >= Frames.Count) { _animationIndex = 0; } else { _animationIndex++; } } }
public override void OnUpdate(CoreConsole console) { _titleFireLeft.Update(console); _titleFireRight.Update(console); VisibleFrame = CreateFrame(); }
public abstract void OnUpdate(CoreConsole console);
public Startup(string[] args) { Args = new ReadOnlyCollection <string>(args); GameConsole = new CoreConsole(); }