public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0 && Session != null)
     {
         RoomItem_0.method_10();
         ServerMessage Message = new ServerMessage(652u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         if (RoomItem_0.string_2.Length > 0)
         {
             Message.AppendString(RoomItem_0.string_2);
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendStringWithBreak("HH");
         Session.SendMessage(Message);
     }
 }