public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0) { if (bool_0 && Session != null) { RoomItem_0.method_10(); ServerMessage Message = new ServerMessage(652u); Message.AppendInt32(0); Message.AppendInt32(5); if (RoomItem_0.string_2.Length > 0) { Message.AppendString(RoomItem_0.string_2); } else { Message.AppendInt32(0); } Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite); Message.AppendUInt(RoomItem_0.uint_0); Message.AppendStringWithBreak(""); Message.AppendStringWithBreak("HH"); Session.SendMessage(Message); } }