protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (mode == EButtonMode.PushButton && pushed) { SkinLayer l = Skin.Layers[lrButton]; renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index); if (l.States.Pressed.Overlay) { renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index); } } else { base.DrawControl(renderer, rect, gameTime); } SkinLayer layer = Skin.Layers[lrButton]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = Color.White; int ox = 0; int oy = 0; if (ControlState == EControlState.Pressed) { if (layer.Text != null) col = layer.Text.Colors.Pressed; ox = 1; oy = 1; } if (glyph != null) { Margins cont = layer.ContentMargins; Rectangle r = new Rectangle(rect.Left + cont.Left, rect.Top + cont.Top, rect.Width - cont.Horizontal, rect.Height - cont.Vertical); renderer.DrawGlyph(glyph, r); } else { renderer.DrawString(this, layer, Text, rect, true, ox, oy); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { //base.DrawControl(renderer, rect, gameTime); SkinLayer s = new SkinLayer(Skin.Layers[0]); s.Text.Alignment = alignment; renderer.DrawString(this, s, Text, rect, true, 0, 0, ellipsis); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; rs = new Rectangle[Items.Count]; renderer.DrawLayer(this, l1, rect, EControlState.Enabled); int prev = l1.ContentMargins.Left; for (int i = 0; i < Items.Count; i++) { MenuItem mi = Items[i]; int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal; rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical); prev += tw; if (ItemIndex != i) { if (mi.Enabled && Enabled) { renderer.DrawString(this, l1, mi.Text, rs[i], EControlState.Enabled, false); } else { renderer.DrawString(this, l1, mi.Text, rs[i], EControlState.Disabled, false); } } else { if (Items[i].Enabled && Enabled) { renderer.DrawLayer(this, l2, rs[i], EControlState.Enabled); renderer.DrawString(this, l2, mi.Text, rs[i], EControlState.Enabled, false); } else { renderer.DrawLayer(this, l2, rs[i], EControlState.Disabled); renderer.DrawString(this, l2, mi.Text, rs[i], EControlState.Disabled, false); } } } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (Border != EBevelBorder.None && Style != EBevelStyle.None) { if (Border != EBevelBorder.All) { DrawPart(renderer, rect, Border, Style, false); } else { DrawPart(renderer, rect, EBevelBorder.Left, Style, true); DrawPart(renderer, rect, EBevelBorder.Top, Style, true); DrawPart(renderer, rect, EBevelBorder.Right, Style, true); DrawPart(renderer, rect, EBevelBorder.Bottom, Style, true); } } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers["Control"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); renderer.DrawLayer(this, layer, rect); if (font != null && Text != null && Text != "") { renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers[lrChecked]; SkinText font = Skin.Layers[lrChecked].Text; if (!state) { layer = Skin.Layers[lrCheckBox]; font = Skin.Layers[lrCheckBox].Text; } rect.Width = layer.Width; rect.Height = layer.Height; Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height); renderer.DrawLayer(this, layer, rect); renderer.DrawString(this, layer, Text, rc, false, 0, 0); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = type == EGroupBoxType.Normal ? Skin.Layers["Control"] : Skin.Layers["Flat"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); Vector2 size = font.MeasureString(Text); size.Y = font.LineSpacing; Rectangle r = new Rectangle(rect.Left, rect.Top + (int)(size.Y / 2), rect.Width, rect.Height - (int)(size.Y / 2)); renderer.DrawLayer(this, layer, r); if (font != null && Text != null && Text != "") { Rectangle bg = new Rectangle(r.Left + offset.X, (r.Top - (int)(size.Y / 2)) + offset.Y, (int)size.X + layer.ContentMargins.Horizontal, (int)size.Y); renderer.DrawLayer(Manager.Skin.Controls["Control"].Layers[0], bg, new Color(64, 64, 64), 0); renderer.DrawString(this, layer, Text, new Rectangle(r.Left, r.Top - (int)(size.Y / 2), (int)(size.X), (int)size.Y), true, 0, 0, false); } }
private void DrawDetached(Control control, Renderer renderer, GameTime gameTime) { if (control.Controls != null) { foreach (Control c in control.Controls) { if (c.Detached && c.Visible) { c.DrawControls(renderer, new Rectangle(c.OriginLeft, c.OriginTop, c.OriginWidth, c.OriginHeight), gameTime, true); } } } }
private void DrawControls(Renderer renderer, Rectangle rect, GameTime gameTime, bool firstDetach) { renderer.Begin(EBlendingMode.Default); DrawingRect = rect; DrawControl(renderer, rect, gameTime); DrawEventArgs args = new DrawEventArgs(); args.Rectangle = rect; args.Renderer = renderer; args.GameTime = gameTime; OnDraw(args); renderer.End(); DrawChildControls(renderer, gameTime, firstDetach); }
private void DrawChildControls(Renderer renderer, GameTime gameTime, bool firstDetachedLevel) { if (controls != null) { foreach (Control c in controls) { // We skip detached controls for first level after root (they are rendered separately in Draw() method) if (((c.Root == c.Parent && !c.Detached) || c.Root != c.Parent) && AbsoluteRect.Intersects(c.AbsoluteRect) && c.visible) { Manager.GraphicsDevice.ScissorRectangle = GetClippingRect(c); Rectangle rect = new Rectangle(c.OriginLeft - root.AbsoluteLeft, c.OriginTop - root.AbsoluteTop, c.OriginWidth, c.OriginHeight); if (c.Root != c.Parent && ((!c.Detached && CheckDetached(c)) || firstDetachedLevel)) { rect = new Rectangle(c.OriginLeft, c.OriginTop, c.OriginWidth, c.OriginHeight); Manager.GraphicsDevice.ScissorRectangle = rect; } renderer.Begin(EBlendingMode.Default); c.DrawingRect = rect; c.DrawControl(renderer, rect, gameTime); DrawEventArgs args = new DrawEventArgs(); args.Rectangle = rect; args.Renderer = renderer; args.GameTime = gameTime; c.OnDraw(args); renderer.End(); c.DrawChildControls(renderer, gameTime, firstDetachedLevel); c.DrawOutline(renderer, true); } } } }
internal virtual void PrepareTexture(Renderer renderer, GameTime gameTime) { if (visible) { if (invalidated) { OnDrawTexture(new DrawEventArgs(renderer, new Rectangle(0, 0, OriginWidth, OriginHeight), gameTime)); if (target == null || target.Width < OriginWidth || target.Height < OriginHeight) { if (target != null) { target.Dispose(); target = null; } int w = OriginWidth + (Manager.TextureResizeIncrement - (OriginWidth % Manager.TextureResizeIncrement)); int h = OriginHeight + (Manager.TextureResizeIncrement - (OriginHeight % Manager.TextureResizeIncrement)); if (h > Manager.TargetHeight) h = Manager.TargetHeight; if (w > Manager.TargetWidth) w = Manager.TargetWidth; target = CreateRenderTarget(w, h); } if (target != null) { Manager.GraphicsDevice.SetRenderTarget(target); target.GraphicsDevice.Clear(backColor); Rectangle rect = new Rectangle(0, 0, OriginWidth, OriginHeight); DrawControls(renderer, rect, gameTime, false); Manager.GraphicsDevice.SetRenderTarget(null); } invalidated = false; } } }
/// <summary> /// Initializes the controls manager. /// </summary> public override void Initialize() { base.Initialize(); if (autoCreateRenderTarget) { if (renderTarget != null) { renderTarget.Dispose(); } renderTarget = CreateRenderTarget(); } GraphicsDevice.DeviceReset += new System.EventHandler<System.EventArgs>(GraphicsDevice_DeviceReset); input.Initialize(); renderer = new Renderer(this); SetSkin(skinName); }
protected override void Dispose(bool disposing) { if (disposing) { this.disposing = true; // Recursively disposing all controls added to the manager and its child controls. if (controls != null) { int c = controls.Count; for (int i = 0; i < c; i++) { if (controls.Count > 0) controls[0].Dispose(); } } // Disposing all components added to manager. if (components != null) { int c = components.Count; for (int i = 0; i < c; i++) { if (components.Count > 0) components[0].Dispose(); } } if (content != null) { content.Unload(); content.Dispose(); content = null; } if (renderer != null) { renderer.Dispose(); renderer = null; } if (input != null) { input.Dispose(); input = null; } } base.Dispose(disposing); }
internal override void Render(Renderer renderer, GameTime gameTime) { if (Visible && Shadow) { SkinControl c = Manager.Skin.Controls[skShadow]; SkinLayer l = c.Layers[lrShadow]; Color cl = Color.FromNonPremultiplied(l.States.Enabled.Color.R, l.States.Enabled.Color.G, l.States.Enabled.Color.B, Alpha); renderer.Begin(EBlendingMode.Default); renderer.DrawLayer(l, new Rectangle(Left - c.OriginMargins.Left, Top - c.OriginMargins.Top, Width + c.OriginMargins.Horizontal, Height + c.OriginMargins.Vertical), cl, 0); renderer.End(); } base.Render(renderer, gameTime); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); }
public DrawEventArgs(Renderer renderer, Rectangle rectangle, GameTime gameTime) { Renderer = renderer; Rectangle = rectangle; GameTime = gameTime; }
protected virtual void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (backColor != UndefinedColor && backColor != Color.Transparent) { renderer.Draw(Manager.Skin.Images["Control"].Resource, rect, backColor); } renderer.DrawLayer(this, skin.Layers[0], rect); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Header"]; Color col = this.Color != UndefinedColor ? this.Color : Color.White; Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY); if (tabPages.Count <= 0) { r1 = rect; } base.DrawControl(renderer, r1, gameTime); if (tabPages.Count > 0) { Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height); for (int i = 0; i < tabPages.Count; i++) { SpriteFont font = l2.Text.Font.Resource; Margins margins = l2.ContentMargins; Point offset = new Point(l2.OffsetX, l2.OffsetY); if (i > 0) prev = tabPages[i - 1].HeaderRect; tabPages[i].CalcRect(prev, font, margins, offset, i == 0); } for (int i = tabPages.Count - 1; i >= 0; i--) { int li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index; Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled; if (i == hoveredIndex) { li = l2.States.Hovered.Index; lc = l2.Text.Colors.Hovered; } Margins m = l2.ContentMargins; Rectangle rx = tabPages[i].HeaderRect; Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical); if (i != selectedIndex) { renderer.DrawLayer(l2, rx, col, li); renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment); } } Margins mi = l2.ContentMargins; Rectangle ri = tabPages[selectedIndex].HeaderRect; Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical); renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index); renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); if (ReadOnly && (Focused || lstCombo.Focused) && drawSelection) { SkinLayer lr = Skin.Layers[0]; Rectangle rc = new Rectangle(rect.Left + lr.ContentMargins.Left, rect.Top + lr.ContentMargins.Top, Width - lr.ContentMargins.Horizontal - btnDown.Width, Height - lr.ContentMargins.Vertical); renderer.Draw(Manager.Skin.Images["ListBox.Selection"].Resource, rc, Color.FromNonPremultiplied(255, 255, 255, 128)); } }
private void DrawPart(Renderer renderer, Rectangle rect, EBevelBorder pos, EBevelStyle style, bool all) { SkinLayer layer = Skin.Layers["Control"]; Color c1 = Utilities.ParseColor(layer.Attributes["LightColor"].Value); Color c2 = Utilities.ParseColor(layer.Attributes["DarkColor"].Value); Color c3 = Utilities.ParseColor(layer.Attributes["FlatColor"].Value); if (Color != UndefinedColor) c3 = Color; Texture2D img = Skin.Layers["Control"].Image.Resource; int x1 = 0; int y1 = 0; int w1 = 0; int h1 = 0; int x2 = 0; int y2 = 0; int w2 = 0; int h2 = 0; if (style == EBevelStyle.Bumped || style == EBevelStyle.Etched) { if (all && (pos == EBevelBorder.Top || pos == EBevelBorder.Bottom)) { rect = new Rectangle(rect.Left + 1, rect.Top, rect.Width - 2, rect.Height); } else if (all && (pos == EBevelBorder.Left)) { rect = new Rectangle(rect.Left, rect.Top, rect.Width, rect.Height - 1); } switch (pos) { case EBevelBorder.Left: { x1 = rect.Left; y1 = rect.Top; w1 = 1; h1 = rect.Height; x2 = x1 + 1; y2 = y1; w2 = w1; h2 = h1; break; } case EBevelBorder.Top: { x1 = rect.Left; y1 = rect.Top; w1 = rect.Width; h1 = 1; x2 = x1; y2 = y1 + 1; w2 = w1; h2 = h1; break; } case EBevelBorder.Right: { x1 = rect.Left + rect.Width - 2; y1 = rect.Top; w1 = 1; h1 = rect.Height; x2 = x1 + 1; y2 = y1; w2 = w1; h2 = h1; break; } case EBevelBorder.Bottom: { x1 = rect.Left; y1 = rect.Top + rect.Height - 2; w1 = rect.Width; h1 = 1; x2 = x1; y2 = y1 + 1; w2 = w1; h2 = h1; break; } } } else { switch (pos) { case EBevelBorder.Left: { x1 = rect.Left; y1 = rect.Top; w1 = 1; h1 = rect.Height; break; } case EBevelBorder.Top: { x1 = rect.Left; y1 = rect.Top; w1 = rect.Width; h1 = 1; break; } case EBevelBorder.Right: { x1 = rect.Left + rect.Width - 1; y1 = rect.Top; w1 = 1; h1 = rect.Height; break; } case EBevelBorder.Bottom: { x1 = rect.Left; y1 = rect.Top + rect.Height - 1; w1 = rect.Width; h1 = 1; break; } } } switch (Style) { case EBevelStyle.Bumped: { renderer.Draw(img, new Rectangle(x1, y1, w1, h1), c1); renderer.Draw(img, new Rectangle(x2, y2, w2, h2), c2); break; } case EBevelStyle.Etched: { renderer.Draw(img, new Rectangle(x1, y1, w1, h1), c2); renderer.Draw(img, new Rectangle(x2, y2, w2, h2), c1); break; } case EBevelStyle.Raised: { Color c = c1; if (pos == EBevelBorder.Left || pos == EBevelBorder.Top) c = c1; else c = c2; renderer.Draw(img, new Rectangle(x1, y1, w1, h1), c); break; } case EBevelStyle.Lowered: { Color c = c1; if (pos == EBevelBorder.Left || pos == EBevelBorder.Top) c = c2; else c = c1; renderer.Draw(img, new Rectangle(x1, y1, w1, h1), c); break; } default: { renderer.Draw(img, new Rectangle(x1, y1, w1, h1), c3); break; } } }
internal virtual void Render(Renderer renderer, GameTime gameTime) { if (visible && target != null) { bool draw = true; if (draw) { renderer.Begin(EBlendingMode.Default); renderer.Draw(target, OriginLeft, OriginTop, new Rectangle(0, 0, OriginWidth, OriginHeight), Color.FromNonPremultiplied(255, 255, 255, Alpha)); renderer.End(); DrawDetached(this, renderer, gameTime); DrawOutline(renderer, false); } } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { RecalcParams(); SkinLayer bg = Skin.Layers[strRail]; renderer.DrawLayer(bg, rect, Color.White, bg.States.Enabled.Index); }
private void DrawOutline(Renderer renderer, bool child) { if (!OutlineRect.IsEmpty) { Rectangle r = OutlineRect; if (child) { r = new Rectangle(OutlineRect.Left + (parent.AbsoluteLeft - root.AbsoluteLeft), OutlineRect.Top + (parent.AbsoluteTop - root.AbsoluteTop), OutlineRect.Width, OutlineRect.Height); } Texture2D t = Manager.Skin.Controls["Control.Outline"].Layers[0].Image.Resource; int s = resizerSize; Rectangle r1 = new Rectangle(r.Left + leftModifier, r.Top + topModifier, r.Width, s); Rectangle r2 = new Rectangle(r.Left + leftModifier, r.Top + s + topModifier, resizerSize, r.Height - (2 * s)); Rectangle r3 = new Rectangle(r.Right - s + leftModifier, r.Top + s + topModifier, s, r.Height - (2 * s)); Rectangle r4 = new Rectangle(r.Left + leftModifier, r.Bottom - s + topModifier, r.Width, s); Color c = Manager.Skin.Controls["Control.Outline"].Layers[0].States.Enabled.Color; renderer.Begin(EBlendingMode.Default); if ((ResizeEdge & EAnchors.Top) == EAnchors.Top || !partialOutline) renderer.Draw(t, r1, c); if ((ResizeEdge & EAnchors.Left) == EAnchors.Left || !partialOutline) renderer.Draw(t, r2, c); if ((ResizeEdge & EAnchors.Right) == EAnchors.Right || !partialOutline) renderer.Draw(t, r3, c); if ((ResizeEdge & EAnchors.Bottom) == EAnchors.Bottom || !partialOutline) renderer.Draw(t, r4, c); renderer.End(); } else if (DesignMode && Focused) { Rectangle r = ControlRect; if (child) { r = new Rectangle(r.Left + (parent.AbsoluteLeft - root.AbsoluteLeft), r.Top + (parent.AbsoluteTop - root.AbsoluteTop), r.Width, r.Height); } Texture2D t = Manager.Skin.Controls["Control.Outline"].Layers[0].Image.Resource; int s = resizerSize; Rectangle r1 = new Rectangle(r.Left + leftModifier, r.Top + topModifier, r.Width, s); Rectangle r2 = new Rectangle(r.Left + leftModifier, r.Top + s + topModifier, resizerSize, r.Height - (2 * s)); Rectangle r3 = new Rectangle(r.Right - s + leftModifier, r.Top + s + topModifier, s, r.Height - (2 * s)); Rectangle r4 = new Rectangle(r.Left + leftModifier, r.Bottom - s + topModifier, r.Width, s); Color c = Manager.Skin.Controls["Control.Outline"].Layers[0].States.Enabled.Color; renderer.Begin(EBlendingMode.Default); renderer.Draw(t, r1, c); renderer.Draw(t, r2, c); renderer.Draw(t, r3, c); renderer.Draw(t, r4, c); renderer.End(); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { RecalcParams(); SkinLayer p = Skin.Layers["Control"]; SkinLayer l = Skin.Layers["Scale"]; float ratio = 0.66f; int h = (int)(ratio * rect.Height); int t = rect.Top + (Height - h) / 2; float px = ((float)value / (float)range); int w = (int)Math.Ceiling(px * (rect.Width - p.ContentMargins.Horizontal - btnSlider.Width)) + 2; if (w < l.SizingMargins.Vertical) w = l.SizingMargins.Vertical; if (w > rect.Width - p.ContentMargins.Horizontal) w = rect.Width - p.ContentMargins.Horizontal; Rectangle r1 = new Rectangle(rect.Left + p.ContentMargins.Left, t + p.ContentMargins.Top, w, h - p.ContentMargins.Vertical); base.DrawControl(renderer, new Rectangle(rect.Left, t, rect.Width, h), gameTime); if (scale) renderer.DrawLayer(this, l, r1); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { int x = rect.Left; int y = rect.Top; int w = rect.Width; int h = rect.Height; int s = bevelMargin; if (bevelBorder != EBevelBorder.None) { if (bevelStyle != EBevelStyle.Flat) { s += 2; } else { s += 1; } if (bevelBorder == EBevelBorder.Left || bevelBorder == EBevelBorder.All) { x += s; w -= s; } if (bevelBorder == EBevelBorder.Top || bevelBorder == EBevelBorder.All) { y += s; h -= s; } if (bevelBorder == EBevelBorder.Right || bevelBorder == EBevelBorder.All) { w -= s; } if (bevelBorder == EBevelBorder.Bottom || bevelBorder == EBevelBorder.All) { h -= s; } } base.DrawControl(renderer, new Rectangle(x, y, w, h), gameTime); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { CheckLayer(Skin, "Control"); CheckLayer(Skin, "Scale"); base.DrawControl(renderer, rect, gameTime); if (Value > 0 || mode == EProgressBarMode.Infinite) { SkinLayer p = Skin.Layers["Control"]; SkinLayer l = Skin.Layers["Scale"]; Rectangle r = new Rectangle(rect.Left + p.ContentMargins.Left, rect.Top + p.ContentMargins.Top, rect.Width - p.ContentMargins.Vertical, rect.Height - p.ContentMargins.Horizontal); float perc = ((float)value / range) * 100; int w = (int)((perc / 100) * r.Width); Rectangle rx; if (mode == EProgressBarMode.Default) { if (w < l.SizingMargins.Vertical) w = l.SizingMargins.Vertical; rx = new Rectangle(r.Left, r.Top, w, r.Height); } else { int s = r.Left + w; if (s > r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4)) s = r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4); rx = new Rectangle(s, r.Top, (r.Width / 4), r.Height); } renderer.DrawLayer(this, l, rx); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop]; SkinLayer l2 = Skin.Layers[lrFrameLeft]; SkinLayer l3 = Skin.Layers[lrFrameRight]; SkinLayer l4 = Skin.Layers[lrFrameBottom]; SkinLayer l5 = Skin.Layers[lrIcon]; LayerStates s1, s2, s3, s4; SpriteFont f1 = l1.Text.Font.Resource; Color c1 = l1.Text.Colors.Enabled; if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != EControlState.Disabled) { s1 = l1.States.Focused; s2 = l2.States.Focused; s3 = l3.States.Focused; s4 = l4.States.Focused; c1 = l1.Text.Colors.Focused; } else if (ControlState == EControlState.Disabled) { s1 = l1.States.Disabled; s2 = l2.States.Disabled; s3 = l3.States.Disabled; s4 = l4.States.Disabled; c1 = l1.Text.Colors.Disabled; } else { s1 = l1.States.Enabled; s2 = l2.States.Enabled; s3 = l3.States.Enabled; s4 = l4.States.Enabled; c1 = l1.Text.Colors.Enabled; } renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index); if (borderVisible) { renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index); renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index); renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index); renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index); if (iconVisible && (icon != null || l5 != null) && captionVisible) { Texture2D i = (icon != null) ? icon : l5.Image.Resource; renderer.Draw(i, GetIconRect(), Color.White); } int icosize = 0; if (l5 != null && iconVisible && captionVisible) { icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX; } int closesize = 0; if (btnClose.Visible) { closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX); } Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize, rect.Top + l1.ContentMargins.Top, rect.Width - l1.ContentMargins.Horizontal - closesize - icosize, l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom); int ox = l1.Text.OffsetX; int oy = l1.Text.OffsetY; renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { int h = txtMain.Visible ? (txtMain.Height + 1) : 0; Rectangle r = new Rectangle(rect.Left, rect.Top, rect.Width, rect.Height - h); base.DrawControl(renderer, r, gameTime); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; int vsize = LineHeight(); Color col = Color.White; for (int i = 0; i < Items.Count; i++) { int mod = i > 0 ? 2 : 0; int left = rect.Left + l1.ContentMargins.Left + vsize; int h = vsize - mod - (i < (Items.Count - 1) ? 1 : 0); int top = rect.Top + l1.ContentMargins.Top + (i * vsize) + mod; if (Items[i].Separated && i > 0) { Rectangle r = new Rectangle(left, rect.Top + l1.ContentMargins.Top + (i * vsize), LineWidth() - vsize + 4, 1); renderer.Draw(Manager.Skin.Controls["Control"].Layers[0].Image.Resource, r, l1.Text.Colors.Enabled); } if (ItemIndex != i) { if (Items[i].Enabled) { Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h); renderer.DrawString(this, l1, Items[i].Text, r, false); col = l1.Text.Colors.Enabled; } else { Rectangle r = new Rectangle(left + l1.Text.OffsetX, top + l1.Text.OffsetY, LineWidth() - vsize, h); renderer.DrawString(l1.Text.Font.Resource, Items[i].Text, r, l1.Text.Colors.Disabled, l1.Text.Alignment); col = l1.Text.Colors.Disabled; } } else { if (Items[i].Enabled) { Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left, top, Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal), h); renderer.DrawLayer(this, l2, rs); Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h); renderer.DrawString(this, l2, Items[i].Text, r, false); col = l2.Text.Colors.Enabled; } else { Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left, top, Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal), vsize); renderer.DrawLayer(l2, rs, l2.States.Disabled.Color, l2.States.Disabled.Index); Rectangle r = new Rectangle(left + l1.Text.OffsetX, top + l1.Text.OffsetY, LineWidth() - vsize, h); renderer.DrawString(l2.Text.Font.Resource, Items[i].Text, r, l2.Text.Colors.Disabled, l2.Text.Alignment); col = l2.Text.Colors.Disabled; } } if (Items[i].Image != null) { Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + 3, rect.Top + top + 3, LineHeight() - 6, LineHeight() - 6); renderer.Draw(Items[i].Image, r, Color.White); } if (Items[i].Items != null && Items[i].Items.Count > 0) { renderer.Draw(Manager.Skin.Images["Shared.ArrowRight"].Resource, rect.Left + LineWidth() - 4, rect.Top + l1.ContentMargins.Top + (i * vsize) + 8, col); } } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { renderer.DrawLayer(this, Skin.Layers[0], rect); renderer.DrawString(this, Skin.Layers[0], Text, rect, true); }