示例#1
0
 public void MakeCurrent(uint active)
 {
     OpenGL.glEnable(target);
     OpenGL.glActiveTexture(OpenGL.Const.GL_TEXTURE1 + active);
     OpenGL.glBindTexture(target, handle);
 }
 /// <summary>
 /// Applies a texture
 /// </summary>
 /// <param name="texture"></param>
 public void MakeCurrent(OpenGL.Texture texture, uint index)
 {
     GL.glActiveTexture(index);
     GL.glBindTexture((uint)texture.target, texture.Handle);
 }