public void MakeCurrent(uint active) { OpenGL.glEnable(target); OpenGL.glActiveTexture(OpenGL.Const.GL_TEXTURE1 + active); OpenGL.glBindTexture(target, handle); }
/// <summary> /// Applies a texture /// </summary> /// <param name="texture"></param> public void MakeCurrent(OpenGL.Texture texture, uint index) { GL.glActiveTexture(index); GL.glBindTexture((uint)texture.target, texture.Handle); }