A configuration of RenderBuffer and Texture objects that can be rendered to.
Inheritance: GraphicsResource
示例#1
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 internal FrameBufferAttachment(FrameBuffer frameBuffer, FramebufferAttachment attachment)
 {
     this.frameBuffer = frameBuffer;
     this.attachment  = attachment;
 }
示例#2
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 public FrameBufferBinding(FrameBuffer buffer)
 {
     this.buffer = buffer;
     bound       = buffer.GLBind();
 }
示例#3
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 public FrameBufferBinding(FrameBuffer buffer)
 {
     this.buffer = buffer;
     bound = buffer.GLBind();
 }