A configuration of RenderBuffer and Texture objects that can be rendered to.
Inheritance: GraphicsResource
Beispiel #1
0
 internal FrameBufferAttachment(FrameBuffer frameBuffer, FramebufferAttachment attachment)
 {
     this.frameBuffer = frameBuffer;
     this.attachment  = attachment;
 }
Beispiel #2
0
 public FrameBufferBinding(FrameBuffer buffer)
 {
     this.buffer = buffer;
     bound       = buffer.GLBind();
 }
 public FrameBufferBinding(FrameBuffer buffer)
 {
     this.buffer = buffer;
     bound = buffer.GLBind();
 }