public ErosionState(TerrainEditor editor) { Editor = editor; throw new NotImplementedException(); /*WaterSedimentBackBuffer = (WaterSediment = Editor.CreateMatchedRenderTarget(false, WaterSedimentFormat)).CloneSettings(); * VelocityBackBuffer = (Velocity = Editor.CreateMatchedRenderTarget(false, VelocityFormat)).CloneSettings(); * OutflowFluxBackBuffer = (OutflowFlux = Editor.CreateMatchedRenderTarget(false, OutflowFluxFormat)).CloneSettings(); * Color = Editor.CreateMatchedRenderTarget(false, Formats.Vector4nb); * SetParameters();*/ }
public ErosionState(TerrainEditor editor) { Editor = editor; throw new NotImplementedException(); /*WaterSedimentBackBuffer = (WaterSediment = Editor.CreateMatchedRenderTarget(false, WaterSedimentFormat)).CloneSettings(); VelocityBackBuffer = (Velocity = Editor.CreateMatchedRenderTarget(false, VelocityFormat)).CloneSettings(); OutflowFluxBackBuffer = (OutflowFlux = Editor.CreateMatchedRenderTarget(false, OutflowFluxFormat)).CloneSettings(); Color = Editor.CreateMatchedRenderTarget(false, Formats.Vector4nb); SetParameters();*/ }