Provides editing of a Terrain, using the GPU to accelerate all operations.
Exemple #1
0
            public ErosionState(TerrainEditor editor)
            {
                Editor = editor;

                throw new NotImplementedException();

                /*WaterSedimentBackBuffer = (WaterSediment = Editor.CreateMatchedRenderTarget(false, WaterSedimentFormat)).CloneSettings();
                 * VelocityBackBuffer = (Velocity = Editor.CreateMatchedRenderTarget(false, VelocityFormat)).CloneSettings();
                 * OutflowFluxBackBuffer = (OutflowFlux = Editor.CreateMatchedRenderTarget(false, OutflowFluxFormat)).CloneSettings();
                 * Color = Editor.CreateMatchedRenderTarget(false, Formats.Vector4nb);
                 * SetParameters();*/
            }
            public ErosionState(TerrainEditor editor)
            {
                Editor = editor;

                throw new NotImplementedException();
                /*WaterSedimentBackBuffer = (WaterSediment = Editor.CreateMatchedRenderTarget(false, WaterSedimentFormat)).CloneSettings();
                VelocityBackBuffer = (Velocity = Editor.CreateMatchedRenderTarget(false, VelocityFormat)).CloneSettings();
                OutflowFluxBackBuffer = (OutflowFlux = Editor.CreateMatchedRenderTarget(false, OutflowFluxFormat)).CloneSettings();
                Color = Editor.CreateMatchedRenderTarget(false, Formats.Vector4nb);
                SetParameters();*/
            }