示例#1
0
文件: Sound.cs 项目: shff/gk3tools
 public PlayingSound(AudioEngine.SoundEffectInstance instance, SoundTrackChannel channel, WaitHandle waitHandle)
 {
     _instance   = instance;
     _channel    = channel;
     _waitHandle = waitHandle;
     _released   = false;
 }
示例#2
0
文件: Sound.cs 项目: shff/gk3tools
 public void Dispose()
 {
     _instance.Dispose();
     _instance = null;
 }