/// <summary> /// Tab that offers scene merging. /// </summary> private void OnGUISceneTab() { GUILayout.Label("Open Scene: " + SceneManager.GetActiveScene().path); if (SceneManager.GetActiveScene().path != "" && !mergeInProgress && GUILayout.Button("Start merging this scene", GUILayout.Height(80))) { var mm = new MergeManagerScene(this, vcs); if (mm.InitializeMerge()) { manager = mm; } } DisplayMergeProcess(); }
/// <summary> /// Tab that offers scene merging. /// </summary> private void OnGUISceneTab() { GUILayout.Label("Open Scene: " + EditorApplication.currentScene); if (EditorApplication.currentScene != "" && !mergeInProgress && GUILayout.Button("Start merging this scene", GUILayout.Height(80))) { var mm = new MergeManagerScene(this, vcs); if (mm.InitializeMerge()) { manager = mm; } } DisplayMergeProcess(); }
/// <summary> /// Tab that offers scene merging. /// </summary> private void OnGUISceneTab() { GUILayout.Label("Open Scene: " + EditorApplication.currentScene); if(EditorApplication.currentScene != "" && !mergeInProgress && GUILayout.Button("Start merging this scene", GUILayout.Height(80))) { var mm = new MergeManagerScene(this, vcs); if(mm.InitializeMerge()) { manager = mm; } } DisplayMergeProcess(); }