/// <summary>
        /// Tab that offers scene merging.
        /// </summary>
        private void OnGUISceneTab()
        {
            GUILayout.Label("Open Scene: " + SceneManager.GetActiveScene().path);
            if (SceneManager.GetActiveScene().path != "" &&
                !mergeInProgress &&
                GUILayout.Button("Start merging this scene", GUILayout.Height(80)))
            {
                var mm = new MergeManagerScene(this, vcs);
                if (mm.InitializeMerge())
                {
                    manager = mm;
                }
            }

            DisplayMergeProcess();
        }
        /// <summary>
        /// Tab that offers scene merging.
        /// </summary>
        private void OnGUISceneTab()
        {
            GUILayout.Label("Open Scene: " + EditorApplication.currentScene);
            if (EditorApplication.currentScene != "" &&
                !mergeInProgress &&
                GUILayout.Button("Start merging this scene", GUILayout.Height(80)))
            {
                var mm = new MergeManagerScene(this, vcs);
                if (mm.InitializeMerge())
                {
                    manager = mm;
                }
            }

            DisplayMergeProcess();
        }
        /// <summary>
        /// Tab that offers scene merging.
        /// </summary>
        private void OnGUISceneTab()
        {
            GUILayout.Label("Open Scene: " + EditorApplication.currentScene);
            if(EditorApplication.currentScene != ""
               && !mergeInProgress
               && GUILayout.Button("Start merging this scene", GUILayout.Height(80)))
            {
                var mm = new MergeManagerScene(this, vcs);
                if(mm.InitializeMerge())
                {
                    manager = mm;
                }
            }

            DisplayMergeProcess();
        }