public static void Initialize(GestionJDRContext context) { context.Database.EnsureCreated(); // Look for any students. if (context.Joueurs.Any()) { return; // DB has been seeded } var joueurs = new Joueur[] { new Joueur { ID = 1, PlayerName = "Pierre", FamilyName = "Granier", Age = 19, City = "Roujan", Jdr = "Mon JdR / Cthulhu / Naheulbeuk" }, new Joueur { ID = 2, PlayerName = "Vincent ", FamilyName = "Platet", Age = 19, City = "Béziers", Jdr = "Mon JdR" }, new Joueur { ID = 3, PlayerName = "Jenna", FamilyName = "Marty", Age = 32, City = "Chennevières-sur-Marne", Jdr = "Mon JdR" } }; context.Joueurs.AddRange(joueurs); context.SaveChanges(); var personnages = new Personnage[] { new Personnage { PersonnageID = 1, PlayerName = "Pierre", CharacterName = "Urvan Artionovich", Profession = "Trappeur", Vitality = 5, Madness = 0, Combat = 57, Magic = 55, Analysis = 53, Survival = 47, Emergency = 50, Craft = 57, Resourcefulness = 50, Strenght = 60, Endurance = 55, Dexterity = 60, Speed = 40, Perception = 45, Intelligence = 60, Will = 50, PhysicalProtection = 0, MagicalProtection = 0, CompetenceName = "Gemmification", CompetenceEffect = "Permet de créer des gemmes de pouvoir", WeaponName = "", WeaponEffect = "", WeaponDescription = "", ArmorName = "", ArmorEffect = "", ArmorDescription = "", ObjectName = "", ObjectEffect = "", ObjectDescription = "", GemName = "", GemElement = "", GemCarats = 0, GemAspect = "", Note = "", Lore = "" }, new Personnage { PersonnageID = 2, PlayerName = "Vincent", CharacterName = "Jean Pecheur", Profession = "Pêcheur", Vitality = 5, Madness = 0, Combat = 0, Magic = 0, Analysis = 0, Survival = 0, Emergency = 0, Craft = 0, Resourcefulness = 0, Strenght = 0, Endurance = 0, Dexterity = 0, Speed = 0, Perception = 0, Intelligence = 0, Will = 0, PhysicalProtection = 0, MagicalProtection = 0, CompetenceName = "Gemmification", CompetenceEffect = "Permet de créer des gemmes de pouvoir", WeaponName = "", WeaponEffect = "", WeaponDescription = "", ArmorName = "", ArmorEffect = "", ArmorDescription = "", ObjectName = "", ObjectEffect = "", ObjectDescription = "", GemName = "", GemElement = "", GemCarats = 0, GemAspect = "", Note = "", Lore = "" }, new Personnage { PersonnageID = 3, PlayerName = "Ulrich", CharacterName = "Ulrich Couparbre", Profession = "Bucheron", Vitality = 5, Madness = 0, Combat = 0, Magic = 0, Analysis = 0, Survival = 0, Emergency = 0, Craft = 0, Resourcefulness = 0, Strenght = 0, Endurance = 0, Dexterity = 0, Speed = 0, Perception = 0, Intelligence = 0, Will = 0, PhysicalProtection = 0, MagicalProtection = 0, CompetenceName = "", CompetenceEffect = "", WeaponName = "", WeaponEffect = "", WeaponDescription = "", ArmorName = "", ArmorEffect = "", ArmorDescription = "", ObjectName = "", ObjectEffect = "", ObjectDescription = "", GemName = "", GemElement = "", GemCarats = 0, GemAspect = "", Note = "", Lore = "" } }; context.Personnages.AddRange(personnages); context.SaveChanges(); var possedent = new Possede[] { new Possede { JoueurID = 1, PersonnageID = 1 }, new Possede { JoueurID = 2, PersonnageID = 2 }, new Possede { JoueurID = 3, PersonnageID = 3 }, }; context.Possedent.AddRange(possedent); context.SaveChanges(); }
public CreateModel(GestionJDR.Data.GestionJDRContext context) { _context = context; }
public DetailsModel(GestionJDR.Data.GestionJDRContext context) { _context = context; }
public EditModel(GestionJDR.Data.GestionJDRContext context) { _context = context; }
public IndexModel(GestionJDR.Data.GestionJDRContext context) { _context = context; }