Esempio n. 1
0
        public static void Initialize(GestionJDRContext context)
        {
            context.Database.EnsureCreated();

            // Look for any students.
            if (context.Joueurs.Any())
            {
                return;   // DB has been seeded
            }

            var joueurs = new Joueur[]
            {
                new Joueur {
                    ID = 1, PlayerName = "Pierre", FamilyName = "Granier", Age = 19, City = "Roujan", Jdr = "Mon JdR / Cthulhu / Naheulbeuk"
                },
                new Joueur {
                    ID = 2, PlayerName = "Vincent ", FamilyName = "Platet", Age = 19, City = "Béziers", Jdr = "Mon JdR"
                },
                new Joueur {
                    ID = 3, PlayerName = "Jenna", FamilyName = "Marty", Age = 32, City = "Chennevières-sur-Marne", Jdr = "Mon JdR"
                }
            };

            context.Joueurs.AddRange(joueurs);
            context.SaveChanges();

            var personnages = new Personnage[]
            {
                new Personnage {
                    PersonnageID = 1, PlayerName = "Pierre", CharacterName = "Urvan Artionovich", Profession = "Trappeur", Vitality = 5, Madness = 0, Combat = 57, Magic = 55, Analysis = 53, Survival = 47, Emergency = 50, Craft = 57, Resourcefulness = 50, Strenght = 60, Endurance = 55, Dexterity = 60, Speed = 40, Perception = 45, Intelligence = 60, Will = 50, PhysicalProtection = 0, MagicalProtection = 0, CompetenceName = "Gemmification", CompetenceEffect = "Permet de créer des gemmes de pouvoir", WeaponName = "", WeaponEffect = "", WeaponDescription = "", ArmorName = "", ArmorEffect = "", ArmorDescription = "", ObjectName = "", ObjectEffect = "", ObjectDescription = "", GemName = "", GemElement = "", GemCarats = 0, GemAspect = "", Note = "", Lore = ""
                },
                new Personnage {
                    PersonnageID = 2, PlayerName = "Vincent", CharacterName = "Jean Pecheur", Profession = "Pêcheur", Vitality = 5, Madness = 0, Combat = 0, Magic = 0, Analysis = 0, Survival = 0, Emergency = 0, Craft = 0, Resourcefulness = 0, Strenght = 0, Endurance = 0, Dexterity = 0, Speed = 0, Perception = 0, Intelligence = 0, Will = 0, PhysicalProtection = 0, MagicalProtection = 0, CompetenceName = "Gemmification", CompetenceEffect = "Permet de créer des gemmes de pouvoir", WeaponName = "", WeaponEffect = "", WeaponDescription = "", ArmorName = "", ArmorEffect = "", ArmorDescription = "", ObjectName = "", ObjectEffect = "", ObjectDescription = "", GemName = "", GemElement = "", GemCarats = 0, GemAspect = "", Note = "", Lore = ""
                },
                new Personnage {
                    PersonnageID = 3, PlayerName = "Ulrich", CharacterName = "Ulrich Couparbre", Profession = "Bucheron", Vitality = 5, Madness = 0, Combat = 0, Magic = 0, Analysis = 0, Survival = 0, Emergency = 0, Craft = 0, Resourcefulness = 0, Strenght = 0, Endurance = 0, Dexterity = 0, Speed = 0, Perception = 0, Intelligence = 0, Will = 0, PhysicalProtection = 0, MagicalProtection = 0, CompetenceName = "", CompetenceEffect = "", WeaponName = "", WeaponEffect = "", WeaponDescription = "", ArmorName = "", ArmorEffect = "", ArmorDescription = "", ObjectName = "", ObjectEffect = "", ObjectDescription = "", GemName = "", GemElement = "", GemCarats = 0, GemAspect = "", Note = "", Lore = ""
                }
            };

            context.Personnages.AddRange(personnages);
            context.SaveChanges();

            var possedent = new Possede[]
            {
                new Possede {
                    JoueurID = 1, PersonnageID = 1
                },
                new Possede {
                    JoueurID = 2, PersonnageID = 2
                },
                new Possede {
                    JoueurID = 3, PersonnageID = 3
                },
            };

            context.Possedent.AddRange(possedent);
            context.SaveChanges();
        }
Esempio n. 2
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 public CreateModel(GestionJDR.Data.GestionJDRContext context)
 {
     _context = context;
 }
Esempio n. 3
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 public DetailsModel(GestionJDR.Data.GestionJDRContext context)
 {
     _context = context;
 }
Esempio n. 4
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 public EditModel(GestionJDR.Data.GestionJDRContext context)
 {
     _context = context;
 }
Esempio n. 5
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 public IndexModel(GestionJDR.Data.GestionJDRContext context)
 {
     _context = context;
 }