public FastRhombDead(GeomCloneLevel level,FastRhomb enemy,Vector2 bulletVelocity)
     : base(level, enemy, bulletVelocity)
 {
     CurrentLevel.EntityManager.AddEnemies(EnemyGeneratorHelper.Spawn3SmallRhombs(level, enemy.Position));
 }
 public FastRhombBorn(GeomCloneLevel level, FastRhomb owner) : base(level, owner)
 {
 }
 public FastRhombBorn(GeomCloneLevel level, FastRhomb owner)
     : base(level, owner)
 {
 }
 public FastRhombDead(GeomCloneLevel level, FastRhomb enemy, Vector2 bulletVelocity)
     : base(level, enemy, bulletVelocity)
 {
     CurrentLevel.EntityManager.AddEnemies(EnemyGeneratorHelper.Spawn3SmallRhombs(level, enemy.Position));
 }