private void editNewCreatureToolStripMenuItem_Click(object sender, EventArgs e) { using (var dialog = new EditCreatureDialog()) { var result = dialog.ShowDialog(); if (result == DialogResult.OK) { society.AddCreature(dialog.ReturnCreature); RefreshCreatureList(); RefreshPopulation(); } } }
private void editCreatureToolStripMenuItem_Click(object sender, EventArgs e) { if (siOne > -1) { using (var dialog = new EditCreatureDialog(creatureList[siOne])) { var result = dialog.ShowDialog(); if (result == DialogResult.OK) { society.AddCreature(dialog.ReturnCreature); RefreshCreatureList(); RefreshPopulation(); } } } else { MessageBox.Show("Please select a creature to edit", "Creature Editor", MessageBoxButtons.OK); } }