public static PortalHandler GetInstance() { if (instance == null) { instance = new PortalHandler(); Player.Moved += new EventHandler <Events.PlayerMovedEventArgs>(Player_Moved); Player.JoinedWorld += new EventHandler <Events.PlayerJoinedWorldEventArgs>(Player_JoinedWorld); Player.PlacedBlock += new EventHandler <Events.PlayerPlacedBlockEventArgs>(Player_PlacedBlock); PortalDB.StartSaveTask(); } return(instance); }
static void Player_Moved(object sender, Events.PlayerMovedEventArgs e) { //abuse portal moved event and add in message blocks right here Vector3I oldPos = new Vector3I(e.OldPosition.X / 32, e.OldPosition.Y / 32, e.OldPosition.Z / 32); //get positions as block coords Vector3I newPos = new Vector3I(e.NewPosition.X / 32, e.NewPosition.Y / 32, e.NewPosition.Z / 32); if (oldPos.X != newPos.X || oldPos.Y != newPos.Y || oldPos.Z != newPos.Z) //check if player has moved at least one block { //loop through all message blocks and check if we triggered one foreach (var messageBlock in e.Player.World.MessageBlocks) { Tuple <Vector3I, string> tuple = messageBlock.Value; //player is sitting on the message block, play the message if (e.Player.Position.ToBlockCoords() == tuple.Item1) { e.Player.Message("__" + messageBlock.Key + "__"); e.Player.Message(messageBlock.Value.Item2); e.Player.Message(e.Player.Position.ToBlockCoords().ToString()); e.Player.Message(tuple.Item1.ToString()); } } } try { if (e.Player.PortalsEnabled) { lock (e.Player.PortalLock) { if (e.Player.CanUsePortal) { if ((e.OldPosition.X != e.NewPosition.X) || (e.OldPosition.Y != e.NewPosition.Y) || (e.OldPosition.Z != (e.NewPosition.Z))) { if (e.Player.Can(Permission.UsePortal)) { if (PortalHandler.GetInstance().GetPortal(e.Player) != null && !e.Player.StandingInPortal) { if (e.Player.LastUsedPortal != null && (DateTime.Now - e.Player.LastUsedPortal).TotalSeconds < 5) { // To prevent portal loops if (e.Player.LastWarnedPortal == null || (DateTime.Now - e.Player.LastWarnedPortal).TotalSeconds > 2) { e.Player.LastWarnedPortal = DateTime.Now; e.Player.Message("You can not use portals within 5 seconds of joining a world."); } return; } // Make sure this method isn't called twice e.Player.CanUsePortal = false; e.Player.StandingInPortal = true; Portal portal = PortalHandler.GetInstance().GetPortal(e.Player); World world = WorldManager.FindWorldExact(portal.World); // Teleport player, portal protection switch (world.AccessSecurity.CheckDetailed(e.Player.Info)) { case SecurityCheckResult.Allowed: case SecurityCheckResult.WhiteListed: if (world.IsFull) { e.Player.Message("Cannot join {0}&S: world is full.", world.ClassyName); return; } e.Player.StopSpectating(); e.Player.JoinWorld(WorldManager.FindWorldExact(portal.World), WorldChangeReason.Portal); e.Player.Message("You used portal: " + portal.Name); break; case SecurityCheckResult.BlackListed: e.Player.Message("Cannot join world {0}&S: you are blacklisted.", world.ClassyName); break; case SecurityCheckResult.RankTooLow: e.Player.Message("Cannot join world {0}&S: must be {1}+", world.ClassyName, world.AccessSecurity.MinRank.ClassyName); break; } } else { e.Player.StandingInPortal = false; } } } } } } } catch (Exception ex) { Logger.Log(LogType.Error, "PortalHandler.Player_Moved: " + ex); } }